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Building Entities from Parts Tutorial

From Shoot Em Up Kit

Groups of Entities can be combined to create interesting spaceships, obstacles or scenery.


Select the Entity Editor and create a new Entity or choose an existing one to modify. In this example, we will be modifying an existing entity.


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Select the Parts tab


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The Part and Tools windows will open.


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Click on the Add New Part option on the Part window. A selection pane will open and you can choose another Entity to be added as a Part.


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The new Part will be added to the Entity and any meshes which block the currently selected part will be shown in wireframe.


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Selecting the Move option from the Tools window will activate the move gizmo.


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We can move and rotate the Part using the Gizmo.


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You can use the Snap to Object option in the Tools window to make the Part snap to the edges of other objects in the Entity as you move it.


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The wireframe mode will automatically turn off if the Part is not hidden. But selecting another tab is a quick way of seeing the Entity in its model form.


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We can now add more parts and, once we’re ready, go to the Confirm tab and press the Done button to update the Entity with our new parts.


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Once the Entity is complete, it can be placed in a level ready to play.


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