End of Level Conditions
From Shoot Em Up Kit
Revision as of 12:56, 24 May 2020 by Wikiadmin (talk | contribs) (Created page with "End of Level Conditions are set in the Level Settings window. link= Select up to 3 sets of conditions which will trigger...")
Revision as of 12:56, 24 May 2020 by Wikiadmin (talk | contribs) (Created page with "End of Level Conditions are set in the Level Settings window. link= Select up to 3 sets of conditions which will trigger...")
End of Level Conditions are set in the Level Settings window.
Select up to 3 sets of conditions which will trigger the end of the level. Each condition can be a combination of:
Level Complete Triggered | Occurs when a Trigger has been hit and the Trigger has its Action property set to Level Complete |
Level Complete Timer | Occurs when a Timer has reached 0 and the Timer has its Action property set to Level Complete |
All Enemy Killed | Occurs when all the enemy NPCs have been destroyed or are no longer enabled. NPC Generators are also checked to see if they are due to spawn any more NPCs. |
Other settings available are:
All Enemy Killed Timer | The time between the last enemy being killed and the end of level being triggered |
Kill Chain Reset Time | If a player sets up a kill chain, new kills are added as long as they occur within the set time. |
Max Respawn Time | Respawn player after this time even if the destroyed particle effect is still playing |
By default, the first end of level condition is Level Complete Triggered, the second is Level Complete Timer and the third is All Enemy Killed. If any of these 3 conditions is met then the level will finish.
If a condition is set to be Level Complete Triggered and All Enemy Killed then both of these events must occur (kill all the enemy and then go to a trigger) before the level is complete.