Level Settings
From Shoot Em Up Kit
The Level Settings window is used to set features such as background, music, collisions and end of level conditions for a level. It is opened by clicking the Level Settings icon on the Tools Menu.
Name | Name of the level | |
End of Level Conditions | Conditions that will mark a level as complete | |
Music | Select the Sound Cue for the music to play or to remove music | |
Pre-Level UI Page | The Front End page to display before the level starts | |
Post-Level UI Page | The Front End page to display after the level ends | |
Edit Background Settings | Opens the Background Settings window to set the level background | |
Display in Editor | Check box to show any background movement set in the editor view | |
Gravity | Check box to use gravity in the level | |
Gravity Force | Set the gravity force to use in each direction | |
Use Ground Plane | Check to set an invisible ground level to be used by the physics system | |
Ground Plane | Distance of the ground plane from the centre of the world (Position 0,0,0) | |
Ground Plane Axis | Axis of the ground plane | |
Ignore Collision Depth | Match the Z position (depth) of objects so that they will still collide even if, in reality, one has passed behind the other | |
Pixel-Perfect Collision | This gives very accurate collision detection but also requires a lot of processor power. | |
Edit Collision Groups | Edit the Collision Groups to set which object types collide and which pass through each other | |
Ambient Colour | Colour of the ambient light. Click the colour panel to open the colour selection box or use the sliders. | |
Ambient Intensity | Intensity of the ambient light. | |
Post-Processing | Select a post-processing effect from the list. | |
Use Bloom | Apply a bloom effect to the game. | |
Use Depth of Field | Apply a depth of field effect to the game so more distant objects appear out of focus. | |
Use Tone | Apply a tone effect to the game. | |
Use Scanlines | Apply a scanlines effect to the game. |