Weapon Definition
From Shoot Em Up Kit
The Weapon Definition is used to create a standard set of properties which apply to a Weapon. These include number and rate of bullets to fire, bullet patterns and ammo clip setup.
The Weapon Definition list is displayed when you select Weapon Definition on the Define Menu in the Level Editor.
Select a definition to edit it or select Create New to create a new one. You can also Copy or Delete an existing definition.
Selecting a new or existing definition will open the Weapon Definition window:
Name | Name of the definition | |
Entity | If the weapon has a model rather than being part of the player/NC entity (eg a turret), select it here | |
Scale | Scale of the weapon entity | |
Rotation | Angle of the weapon entity | |
Muzzle Flash Particle | Particle Effect to show when the weapon fires | |
Bullet Definition | Bullet to fire from the weapon | |
Max Active Bullets | Maximum number of active bullets at one time - weapon won't fire more until some are destroyed | |
Num Bullets to Fire | Number of bullets to fire at once | |
Rate of Fire | Time between bullets | |
Range | Distance bullets should travel - they will be destroyed at this distance | |
Speed | Speed of bullets | |
Projectile Damage | Damage each bullet inflicts on collision | |
Bullet Pattern | Bullet Pattern to use, created in the Particle Editor | |
Min Duration | Minimum duration for the bullet pattern, firing will continue for this time even if the Fire button is released earlier | |
Max Duration | Maximum duration for the bullet pattern, firing will stop after this time even if the Fire button is still pressed | |
Reload | Not Required, Manual Reload or Automatic Reload | |
Unlimited Ammo | Check box for unlimited ammo | |
Max Ammo | Maximum amount of ammo a weapon can have | |
Clip Ammo | The amount of ammo a weapon clip can contain. Reload when empty. | |
Reload Time | Time taken to reload the weapon clip | |
Sound | Weapon firing sound | |
Reload Sound | Weapon reloading sound |