Difference between revisions of "NPC Definition"
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Latest revision as of 17:37, 24 May 2020
The NPC Definition is used to create a standard set of properties which apply to an NPC. These include speed, health, and how to react when destroyed.
The NPC Definition list is displayed when you select NPC Definition on the Define Menu in the Level Editor.
Select a definition to edit it or select Create New to create a new one. You can also Copy or Delete an existing definition.
Selecting a new or existing definition will open the NPC Definition window:
Name | Name of the definition | |
Health | Initial health of the NPC | |
Time Invulnerable | Time the NPC should be invulnerable for after respawn | |
Movement Style | Move on Axis or Rotate | |
Collision Action | The action to take on collision - Do Nothing or Stop | |
Kill Score | How many points killing the NPC is worth | |
Remove from Scene | Check box to remove the NPC from the scene when killed | |
Respawn when player killed | Check box to respawn the NPC when the player is killed | |
Disable when leaving camera | Check to disable the NPC when it moves off screen | |
Enable when on camera | Check to enable the NPC when it moves into view |