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Difference between revisions of "Player Definition"

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(Created page with "The Player Definition is used to create a standard set of properties which apply to a Player. These include lives, health, collision action and how to react when destroyed....")
 
 
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!rowspan="9" style="width:300px;vertical-align:top;" |[[File:PlayerDefProps.png|link=]]
 
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|style="width:200px;" |'''Name'''
 
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Latest revision as of 17:42, 24 May 2020

The Player Definition is used to create a standard set of properties which apply to a Player. These include lives, health, collision action and how to react when destroyed.


The Player Definition list is displayed when you select DefinePlayer.png Player Definition on the Define Menu in the Level Editor.


PlayerDefList.png


Select a definition to edit it or select Create New to create a new one. You can also Copybtn.png Copy or Deletebtn.png Delete an existing definition.


Selecting a new or existing definition will open the Player Definition window:


PlayerDefProps.png Name Name of the definition
Lives Number of lives the player starts with
Health Initial health of the Player
Time Invulnerable Time the player should be invulnerable for after respawn
Collision Action The action to take on collision - Do Nothing or Stop
Kill Score How many points killing the Player is worth
Remove from Scene Check box to remove the Player from the scene when killed
Reset Position Where to respawn the player - Continue (current position), 2 seconds ago, Last Checkpoint or Level Start
Refill Ammo Clip Check to refill the ammo clip on respawn