Difference between revisions of "Define Menu"
From Shoot Em Up Kit
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[[File:AIEvents.png|link=]] [[ AI Events | AI Event Definition ]] - Create an AI Event | [[File:AIEvents.png|link=]] [[ AI Events | AI Event Definition ]] - Create an AI Event | ||
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Latest revision as of 18:03, 25 January 2021
Definitions are a convenient way of creating a set of parameters which can be used by multiple players, NPCs, Weapons or Bullets across a range of projects.
The Definitions are accessed from the Define menu within the Level Editor.
Player Definition - Set lives, health, collision action, actions on killed
NPC Definition - Set health, collision action, actions on killed, display off screen
Upgrade Definition - Create upgrades eg speed increase, weapon upgrade, extra life
Input Definition - Set actions for controller inputs
Custom Variable Definition - Create Custom Variables to use in the game
Weapon Definition - Create weapon, set bullet, rate of fire, reload, bullet pattern etc
Bullet Definition - Create bullet, set sprite/model, collision action, behaviour etc
Shield Definition - Create shield and set properties
Movement Definition - Set how an entity moves (eg speed, rotation)
AI Event Definition - Create an AI Event
Event Condition Definition - Create Event Conditions to combine events
Clicking one of these types opens a new window which gives the option of creating a new definition; or editing, copying or deleting an existing definition.
Click Create New to create a new definition
Click the name of the definition to edit an existing definition.
Click the Copy button to create a copy of the definition and add it to the end of the list.
Click the Delete button to delete the definition.