Difference between revisions of "Bullet Definition"
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Latest revision as of 16:24, 24 May 2020
The Bullet Definition is used to create a standard set of properties which apply to a Bullet. These include model/sprite, collision action and health.
The Bullet Definition list is displayed when you select Bullet Definition on the Define Menu in the Level Editor.
Select a definition to edit it or select Create New to create a new one. You can also Copy or Delete an existing definition.
Selecting a new or existing definition will open the Bullet Definition window:
Name | Name of the definition | |
Entity | Model/sprite to use for the bullet | |
Scale | Scale of the bullet entity | |
Rotation | Angle of the bullet entity | |
Grow(%) | For a bullet that grows over it's lifetime, set the new scale and the time to take to reach it. | |
Particle | A Particle emitted by the bullet | |
Scale | Set a scale for the particle to change it's size | |
Sound | Sound effect for the bullet | |
Destroyed Particle | Particle to show when the bullet is destroyed | |
Scale | Set a scale for the destroyed particle to change it's size | |
Collision Action | Do Nothing, Bounce, Turn Yaw 90°, Turn Yaw 180°, Turn Yaw 270°, Turn Pitch 90° | |
Health | Health of the bullet | |
Damage Multiplier | Amount to multiply the damage caused by the bullet by | |
Bullet Behaviour | None (travel straight), Track Enemy, Track Friendly, Track Neutral. Track Entity, Destroy at Point, Destroy at Range (entity/point are set in the Weapons Tab of a Player or NPC if a weapon using the bullet is selected) | |
Turn Speed | For a tracking bullet, set how quickly the bullet can turn towards the target | |
Use Owner's Active Area | Use the same Active Area as the entity that fired the bullet | |
Area Action | Action to take at the edge of the Active Area - Nothing, Destroy Self, Wrap (reappear at opposite side), Bounce, Turn 180°, Turn 90° | |
When Killed Remove from Scene | Remove the bullet from the scene when destroyed |