Difference between revisions of "Level Settings"
From Shoot Em Up Kit
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Latest revision as of 17:29, 24 May 2020
The Level Settings window is used to set features such as background, music, collisions and end of level conditions for a level.  It is opened by clicking the  Level Settings icon on the Tools Menu.
 Level Settings icon on the Tools Menu.
|   | Name | Name of the level | 
|---|---|---|
| End of Level Conditions | Conditions that will mark a level as complete | |
| Music | Select the Sound Cue for the music to play or  to remove music | |
| Pre-Level UI Page | The Front End page to display before the level starts | |
| Post-Level UI Page | The Front End page to display after the level ends | |
| Edit Background Settings | Opens the Background Settings window to set the level background | |
| Display in Editor | Check box to show any background movement set in the editor view | |
| Gravity | Check box to use gravity in the level | |
| Gravity Force | Set the gravity force to use in each direction | |
| Use Ground Plane | Check to set an invisible ground level to be used by the physics system | |
| Ground Plane | Distance of the ground plane from the centre of the world (Position 0,0,0) | |
| Ground Plane Axis | Axis of the ground plane | |
| Ignore Collision Depth | Match the Z position (depth) of objects so that they will still collide even if, in reality, one has passed behind the other | |
| Pixel-Perfect Collision | This gives very accurate collision detection but also requires a lot of processor power. | |
| Edit Collision Groups | Edit the Collision Groups to set which object types collide and which pass through each other | |
| Ambient Colour | Colour of the ambient light. Click the colour panel to open the colour selection box or use the sliders. | |
| Ambient Intensity | Intensity of the ambient light. | |
| Post-Processing | Select a post-processing effect from the list. | |
| Use Bloom | Apply a bloom effect to the game. | |
| Use Depth of Field | Apply a depth of field effect to the game so more distant objects appear out of focus. | |
| Use Tone | Apply a tone effect to the game. | |
| Use Scanlines | Apply a scanlines effect to the game. |