Difference between revisions of "Add a Formation"
From Shoot Em Up Kit
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The Formations window will open when a Formation is added or selected. It will have three tabs: | The Formations window will open when a Formation is added or selected. It will have three tabs: | ||
− | [[#Properties Window|General]] - sets general object properties such as node positions | + | [[#Properties Window General Tab|General]] - sets general object properties such as node positions |
[[Actions Tab|Actions]] - sets up actions for the formation | [[Actions Tab|Actions]] - sets up actions for the formation | ||
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Formation nodes can be moved or rotated by using the [[Gizmos|Move Gizmo]], or by manually editing the position values in the ''General'' tab. Clicking on a formation node will make it the current node and the Gizmo and Properties will apply to that node. | Formation nodes can be moved or rotated by using the [[Gizmos|Move Gizmo]], or by manually editing the position values in the ''General'' tab. Clicking on a formation node will make it the current node and the Gizmo and Properties will apply to that node. | ||
− | + | ===Properties Window General Tab=== | |
− | ===Properties Window=== | ||
[[File:formationwindow.png|link=]] | [[File:formationwindow.png|link=]] | ||
− | {| | + | {| class="wikitable" |
|style="vertical-align:top;" |'''Name''' | |style="vertical-align:top;" |'''Name''' | ||
|Name of the formation. | |Name of the formation. |
Latest revision as of 15:57, 24 May 2020
Uses of Formations
To set up NPCs in a Formation, first create the Formation. Next, add the NPCs which are to be placed in the Formation and set their AI behaviour to Formation.
Placing a Formation
To add a Formation to the scene click the Formation icon on the Tools Menu and the cursor will change to a Formation symbol. Move it to the position of the first node of the formation and click to place it. Move to the next position and click to place another node. Repeat until all points are placed then click the Stop Placing button at the top of the Properties window or press the [Esc] key.
The Formations window will open when a Formation is added or selected. It will have three tabs:
General - sets general object properties such as node positions
Actions - sets up actions for the formation
AI - sets up the behaviour of the formation
Formation nodes can be moved or rotated by using the Move Gizmo, or by manually editing the position values in the General tab. Clicking on a formation node will make it the current node and the Gizmo and Properties will apply to that node.
Properties Window General Tab
Name | Name of the formation. |
Active Area | Define an Active Area that the formation can move in and the action to take when it reaches an edge. |
Current Node | The number of the currently selected node. This can be changed either by changing the value in the Spin Control or by clicking on the node in the scene. |
Position | The position of the current node. This can be altered by either entering values or using the Move Gizmo. |
Rotation | The rotation angle of the current node. This can be altered by either entering values or using the Move Gizmo. |
Insert Before | Insert a new node before the current node. |
Insert After | Insert a new node after the current node. |
Add To Start | Insert a new node at the start of the formation. |
Add To End | Insert a new node at the end of the formation. |
Delete All | Delete all nodes except the starting node. |
AI Type | Set the AI behaviour of the formation. |