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	<id>https://www.shootemupkit.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Sprite_Editor_Animation_Tab</id>
	<title>Sprite Editor Animation Tab - Revision history</title>
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	<updated>2026-04-09T05:00:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.shootemupkit.com/wiki/index.php?title=Sprite_Editor_Animation_Tab&amp;diff=115&amp;oldid=prev</id>
		<title>Wikiadmin: Created page with &quot;The ''Animation'' tab in the ''Sprite'' window of the  Sprite Editor is used to edit and set properties of an animated sprite.   File:SpriteEditorAnimatio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.shootemupkit.com/wiki/index.php?title=Sprite_Editor_Animation_Tab&amp;diff=115&amp;oldid=prev"/>
		<updated>2020-05-24T13:51:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;Animation&amp;#039;&amp;#039; tab in the &amp;#039;&amp;#039;Sprite&amp;#039;&amp;#039; window of the &lt;a href=&quot;/wiki/index.php?title=Sprite_Editor&quot; title=&quot;Sprite Editor&quot;&gt; Sprite Editor&lt;/a&gt; is used to edit and set properties of an animated sprite.   File:SpriteEditorAnimatio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The ''Animation'' tab in the ''Sprite'' window of the [[Sprite Editor | Sprite Editor]] is used to edit and set properties of an animated sprite.&lt;br /&gt;
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[[File:SpriteEditorAnimationTab.png|link=]]&lt;br /&gt;
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The Timeline of the animation (all sprites with their duration in order) is shown in a seperate window.  The current frame is marked with an arrow below the timeline.&lt;br /&gt;
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[[File:SpriteEditorTimeline.png|link=]]&lt;br /&gt;
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'''Num Frames''' - number of frames in the animation&lt;br /&gt;
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'''Current Frame''' - frame being edited (not editable if ''Edit All Frames'' is checked)&lt;br /&gt;
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'''Duration''' - duration of the current frame&lt;br /&gt;
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'''Loop''' - check for a continuously looping animation (eg propellor), uncheck for single play (eg explosion)&lt;br /&gt;
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'''Edit All Frames''' - check to make changes apply to all frames, uncheck to apply to current frame only&lt;br /&gt;
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'''Insert''' - add a new frame at the end of the animation&lt;br /&gt;
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'''Insert After''' - add a new frame after the current one&lt;br /&gt;
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'''Delete''' - delete the current frame&lt;br /&gt;
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'''Preview''' - rewind, play, stop or fast forward the animation playing in the ''Preview'' window. To play a section, move the tags above the timeline to the start and end points of the section.&lt;br /&gt;
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'''Onion''' - check to show previous frames of animation faintly in the background&lt;br /&gt;
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To change a sprite in the animation, make it the ''Current Frame'' then go to the [[Sprite Editor Sprite Tab | Sprite tab]].  The current sprite will be outlined with a red box.  Change the ''Position'' X and Y values or click with the mouse to select a different sprite in the texture.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
		
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