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	<id>https://www.shootemupkit.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Entity_Editor</id>
	<title>Entity Editor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.shootemupkit.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Entity_Editor"/>
	<link rel="alternate" type="text/html" href="https://www.shootemupkit.com/wiki/index.php?title=Entity_Editor&amp;action=history"/>
	<updated>2026-04-09T04:41:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://www.shootemupkit.com/wiki/index.php?title=Entity_Editor&amp;diff=659&amp;oldid=prev</id>
		<title>Wikiadmin at 17:56, 25 January 2021</title>
		<link rel="alternate" type="text/html" href="https://www.shootemupkit.com/wiki/index.php?title=Entity_Editor&amp;diff=659&amp;oldid=prev"/>
		<updated>2021-01-25T17:56:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:56, 25 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Effects Tab | Effects ]] - sets up effects for events such as entity destroyed or damaged&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Effects Tab | Effects ]] - sets up effects for events such as entity destroyed or damaged&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Building Entities from Parts Tutorial | Parts Tab]] - allows you to add new parts to an entity&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entity Editor Confirm Tab | Confirm ]] - sets up thumbnail, saves or aborts changes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entity Editor Confirm Tab | Confirm ]] - sets up thumbnail, saves or aborts changes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikiadmin</name></author>
		
	</entry>
	<entry>
		<id>https://www.shootemupkit.com/wiki/index.php?title=Entity_Editor&amp;diff=63&amp;oldid=prev</id>
		<title>Wikiadmin: Created page with &quot;== Introduction ==  The Entity Editor enables you to make entities out of sprites or models. These can then be used in the  Level Editor as Add a Player |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.shootemupkit.com/wiki/index.php?title=Entity_Editor&amp;diff=63&amp;oldid=prev"/>
		<updated>2020-05-24T12:57:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Introduction ==  The Entity Editor enables you to make entities out of sprites or models. These can then be used in the &lt;a href=&quot;/wiki/index.php?title=Level_Editor&quot; title=&quot;Level Editor&quot;&gt; Level Editor&lt;/a&gt; as Add a Player |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Entity Editor enables you to make entities out of sprites or models. These can then be used in the [[Level Editor | Level Editor]] as [[Add a Player | Players]], [[Add an NPC | Enemies]], [[Add Scenery | Scenery]] etc.  You can choose which shaders to use, select how collisions will be detected, set the physical properties of the entity, and set tags to identify important positions on the model or sprite such as a gun or thruster position.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To open the Entity Editor click the [[File:ToolBarEntityEditor.png|link=]] icon on the [[Tool Bar | Tool Bar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EEMenu.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Select an entity from the Menu to edit or select ''Create New'' to add a new entity.  You can also copy an existing entity by using the [[File:copybtn.png|link=]] copy button ,which can be useful for creating new entities which are similar to an existing entity, or delete an entity using the [[File:deletebtn.png|link=]] delete button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clicking ''Create New'' or selecting an entity to edit will open up two windows and display the entity and a grid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:EEGrid.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tools window allows you to switch the grid on or off and to change it's size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To rotate 3D models, hold down the right mouse button and move the mouse. This can be useful for checking how well the collision primitives fit or placing tag points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties Window ==&lt;br /&gt;
&lt;br /&gt;
[[Entity Editor General Tab | General ]] - sets up name, whether entity is 2D or 3D and groups&lt;br /&gt;
&lt;br /&gt;
[[Model Tab | Model ]] - sets up the model used (only if entity is a 3D model)&lt;br /&gt;
&lt;br /&gt;
[[Materials Tab | Materials ]] - sets up the material used (only if entity is a 3D model)&lt;br /&gt;
&lt;br /&gt;
[[Sprite Tab | Sprite ]] - sets up the sprite used (only if entity is a sprite)&lt;br /&gt;
&lt;br /&gt;
[[Collisions Tab| Collisions ]] - sets up collision data&lt;br /&gt;
&lt;br /&gt;
[[Physics Tab | Physics ]] - sets physics properties&lt;br /&gt;
&lt;br /&gt;
[[Tags Tab | Tags ]] - enables tag points to be placed for weapons, thrusters etc&lt;br /&gt;
&lt;br /&gt;
[[Effects Tab | Effects ]] - sets up effects for events such as entity destroyed or damaged&lt;br /&gt;
&lt;br /&gt;
[[Entity Editor Confirm Tab | Confirm ]] - sets up thumbnail, saves or aborts changes&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
		
	</entry>
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