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	<id>https://www.shootemupkit.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Edit_Collision_Groups</id>
	<title>Edit Collision Groups - Revision history</title>
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	<updated>2026-04-09T08:35:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.shootemupkit.com/wiki/index.php?title=Edit_Collision_Groups&amp;diff=59&amp;oldid=prev</id>
		<title>Wikiadmin: Created page with &quot;Collision groups are a very effective way of controlling which objects can collide with others. Entities can be assigned into any of the following groups: ''Player'', ''NPC'',...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.shootemupkit.com/wiki/index.php?title=Edit_Collision_Groups&amp;diff=59&amp;oldid=prev"/>
		<updated>2020-05-24T12:54:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Collision groups are a very effective way of controlling which objects can collide with others. Entities can be assigned into any of the following groups: &amp;#039;&amp;#039;Player&amp;#039;&amp;#039;, &amp;#039;&amp;#039;NPC&amp;#039;&amp;#039;,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Collision groups are a very effective way of controlling which objects can collide with others. Entities can be assigned into any of the following groups: ''Player'', ''NPC'', ''Object'', ''Scenery'', ''Bullet'', ''Player Bullet'', ''NPC Bullet'' and 19 ''Custom'' groups.  The group is assigned in the [[Player General Tab|General Tab]] for the object.&lt;br /&gt;
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To edit collision groups, click the ''Edit Collision Groups'' button in the [[Level Settings|Level Settings]] window.&lt;br /&gt;
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[[File:EditCollisionGroups.png|link=]]&lt;br /&gt;
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Select a group by clicking the ''Collision Group'' and selecting from the list displayed. Check the boxes to show the desired behaviour when it collides with items in the other groups.&lt;br /&gt;
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Options are:&lt;br /&gt;
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''Collide'':  Whether objects will hit each other or pass through&lt;br /&gt;
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''Damage'': Whether objects will damage each other on collision&lt;br /&gt;
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''Overlap'': This will trigger an Action Event when the objects overlap (not yet functional)&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
		
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