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	<title>Add an NPC - Revision history</title>
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	<updated>2026-04-09T05:24:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.shootemupkit.com/wiki/index.php?title=Add_an_NPC&amp;diff=38&amp;oldid=prev</id>
		<title>Wikiadmin: Created page with &quot;== Uses of NPCs ==  NPCs can be more than just enemy.  They include any items with behaviour that is controlled by  AI , such as friendly characters, team-mates, b...&quot;</title>
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		<updated>2020-05-24T12:40:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Uses of NPCs ==  NPCs can be more than just enemy.  They include any items with behaviour that is controlled by &lt;a href=&quot;/wiki/index.php?title=AI_Tab&quot; title=&quot;AI Tab&quot;&gt; AI &lt;/a&gt;, such as friendly characters, team-mates, b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Uses of NPCs ==&lt;br /&gt;
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NPCs can be more than just enemy.  They include any items with behaviour that is controlled by [[AI Tab | AI ]], such as friendly characters, team-mates, bonus items or moving scenery.&lt;br /&gt;
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== Placing an NPC ==&lt;br /&gt;
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To add an NPC to the scene click the NPC icon [[File:ToolsMenu03.png|link=]] on the [[Tools Menu | Tools]] menu and an entity selection window will open.&lt;br /&gt;
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[[File:AddPlayer02.png|link=]]&lt;br /&gt;
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Select an entity, move it using the mouse and click to place it.  To place multiple copies of an entity, hold down [CTRL] while placing.&lt;br /&gt;
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Use the [[Gizmos | Gizmos]] on the toolbar to move, rotate and scale the NPC.&lt;br /&gt;
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== NPC Window ==&lt;br /&gt;
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The NPC window will open when an NPC is added or selected.  When an NPC is placed, it will have four tabs:&lt;br /&gt;
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[[NPC General Tab | General ]] - sets general NPC properties such as movement and weapons&lt;br /&gt;
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[[Weapons Tab|Weapons]] - sets up the weapons for the NPC&lt;br /&gt;
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[[Actions Tab | Actions ]] - sets up actions such as upgrades to be set up when selected events occur&lt;br /&gt;
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[[AI Tab | AI ]] - sets up the behaviour of the NPC&lt;br /&gt;
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All other properties (Model/Sprite, Collisions, Physics, Effects and Tags) will be as set in the [[Entity Editor|Entity Editor]] for the entity.  Changing a property in the Entity Editor will change it for all instances of that entity, for example if the explosion effect when a ship is destroyed is changed in the Entity Editor, the new explosion will be used for all instances of that ship in a game.  To jump to the model in the Entity Editor quickly, click the arrow by the Entity in the [[NPC General Tab | General ]] Tab.&lt;br /&gt;
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== Display List of NPCs in Level ==&lt;br /&gt;
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To get a list of all the NPCs in the level, hold down CTRL when clicking the NPC icon [[File:ToolsMenu03.png|link=]] on the [[Tools Menu | Tools]] menu.&lt;/div&gt;</summary>
		<author><name>Wikiadmin</name></author>
		
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